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Posts Tagged "Media Lab"

Digital Underground

Media Lab Intern Spotlight: Exploring Algorithms in Islamic Art through Augmented Reality

Betty Quinn, Former Media Lab Intern, Digital Media; and Sarah Wever, Former Media Lab Intern, Digital Media

Posted: Tuesday, August 26, 2014

The Department of Islamic Art's fifteen galleries for the Art of the Arab Lands, Turkey, Iran, Central Asia, and Later South Asia are some of the most visually striking in the entire Museum. Located on the second floor of the North Wing, visitors are greeted by elaborate patterns carved and painted on many objects—from ceramic bowls to tapestries and arches. Tiles tessellate in repeating patterns across the walls, and in one room the ceiling is covered with intricately carved geometric patterns. With a collection of over twelve thousand objects, these galleries illustrate the fascinating diversity of the culture of Islam.

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Digital Underground

Met + Parsons Museum Accessibility Collaboration Workshop: Accessible Wayfinding

Don Undeen, Senior Manager of Media Lab, Digital Media; and Rebecca McGinnis, Senior Museum Educator, Access and Community Programs

Posted: Monday, August 18, 2014

Digital Underground continues its Met + Parsons Museum Accessibility Workshop series by taking a look at a project that tackled the thorny problem of accessible wayfinding in a large, overwhelming museum such as the Met. Not only did the participants in this group develop a paper prototype outlining a user interface for wayfinding, they also did the practical work of walking through the Museum's first floor and identifying multiple points of accessibility metadata (stairs, lighting, acoustics, flooring, etc.) for every room. This effort led directly to a follow-up project during the following semester by Media Lab Intern Yuliya Parchina-Kottas, which you can read more about in her Digital Underground post. We caught up with this workshop team to discuss the inspiration for their project, and how the workshop helped them to better understand the museum experience.

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Digital Underground

Met + Parsons Museum Accessibility Collaboration Workshop: Eye on Art

Don Undeen, Senior Manager of Media Lab, Digital Media; and Rebecca McGinnis, Senior Museum Educator, Access and Community Programs

Posted: Wednesday, August 6, 2014

During the Fall 2013 semester, the Met and Parsons The New School for Design forged a new partnership, Met + Parsons Museum Accessibility Collaboration Workshop, to explore possibilities for using technology to improve the museum experience for visitors with disabilities. Our first featured project from that workshop, Eye on Art, focused on developing an eye-tracking system that would enhance the experiences of nonverbal and mobility-challenged art lovers. We recently sat down with the student participants to discuss their inspiration for this project, and the challenges they encountered in the process.

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Digital Underground

Media Lab Intern Spotlight: Decho Pitukcharoen's 3D Printing Booklet for Beginners

Decho Pitukcharoen, Former Media Lab Intern, Digital Media

Posted: Tuesday, July 29, 2014

As part of my work as a Media Lab intern, I created an educational booklet about fundamental 3D-printing processes, 3D Printing Booklet for Beginners, which will help the Met's staff and visitors to better understand how to create and print 3D models with 123D Catch and other open-source software. The booklet was designed to build on the Media Lab's practice of helping audiences use 3D models of objects in the Met's collection for their own creative purposes. There are three main chapters in my booklet—Scanning, Modeling, and Printing—as well as some examples of how to create a new art project inspired by reproduction art, an idea I got from John Berger's Ways of Seeing.

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Digital Underground

Met + Parsons Museum Accessibility Collaboration Workshop

Don Undeen, Senior Manager of Media Lab, Digital Media; and Rebecca McGinnis, Senior Museum Educator, Access and Community Programs

Posted: Monday, July 21, 2014

What expectations do people with disabilities have when they visit museums? How are museums adapting new technologies to better serve our visitors, whatever their abilities and interests? How can the Met take a leadership role in introducing standards for inclusivity to the next generation of museum technologists? These are some of the questions we asked ourselves when embarking on the Met + Parsons Museum Accessibility Collaboration Workshop.

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Digital Underground

Media Lab Intern Spotlight: Yuliya Parshina-Kottas's Accessible Wayfinding

Don Undeen, Senior Manager of Media Lab, Digital Media; and Yuliya Parshina-Kottas, Former Media Lab Intern, Digital Media

Posted: Tuesday, July 8, 2014

Yuliya Parshina-Kottas is a recent graduate of the ITP program at New York University's Tisch School of the Arts. After a decade of working as an animator and designer for children's television, advertising, and multimedia museum exhibits, she is venturing bravely into the world of user experience, interaction design, and creative coding. I am thrilled to have Yuliya introduce her recent Media Lab project, Accessible Wayfinding, here on Digital Underground.

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Digital Underground

Digital Art Copyism: Making Your Own Super Mario Clouds

Jonathan Dahan, Former Media Technology Developer, Digital Media

Posted: Thursday, June 26, 2014

In my last Digital Underground post, I discussed artist Cory Arcangel's Super Mario Clouds (2002), a digital artwork that stripped the original Super Mario Bros. video game of everything but the background and clouds. If your interest in digital-art copyism was piqued by that, then you should also know that there are many routes one can take to achieve this end result. Cory has already shared his process, and in this post I will outline my experience translating his image-based instructions. If all goes well, you will end up with your very own bespoke copy of Super Mario Clouds.

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Digital Underground

Creative Technologist Spotlight: MetMirror

Ben Kauffman, Former Media Lab Intern, Digital Media

Posted: Thursday, May 22, 2014

I began my internship in the Digital Media Department's Media Lab in the summer of 2013, after my first year as a master's candidate in the Interactive Telecommunications Program (ITP) at New York University's Tisch School of the Arts. With a background in music and multimedia performance, my first year at ITP was frankly mind-blowing: I learned a whole host of new technologies that opened up entirely new ways of approaching narrative, visual imagery, and audience participation, and my work in the Media Lab was propelled by this new outlook.

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Digital Underground

Digital Art Copyism: Re-creating Cory Arcangel's Super Mario Clouds

Jonathan Dahan, Former Media Technology Developer, Digital Media

Posted: Monday, February 24, 2014

In late 2012, the Metropolitan Museum held an exhibition called Regarding Warhol: Sixty Artists, Fifty Years, which included a ton of interesting contemporary pieces such as Ai Weiwei's Neolithic Vase with Coca-Cola Logo (2010) and Andy Warhol's Silver Clouds (1966). The piece I was happiest and most surprised to see, however, was Cory Arcangel's Super Mario Clouds (2002). To create this piece, Cory modified an original Super Mario Bros. video game to remove everything but the background and clouds.

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Digital Underground

Creative Technology Feature: Ryan Kittleson's Extruded Rembrandt

Don Undeen, Senior Manager of Media Lab, Digital Media

Posted: Thursday, February 20, 2014

Ryan Kittleson is a tech-friendly artist living in Brooklyn, New York, whose 3D models have been used in animations at Disney World and Sea World, as well as the renowned display windows at Sak's Fifth Avenue. Originally a self-taught digital-graphics artist, Ryan has served on the faculty of Full Sail University teaching character modeling, and continues to provide educational resources focused on the wonders of digital sculpture through Lynda.com.

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Digital Underground

Creative Technologist Interview: Daniele Frazier's Implied Water

Don Undeen, Senior Manager of Media Lab, Digital Media

Posted: Wednesday, January 8, 2014

It should come as no surprise at this point that I'm interested in digital modeling and 3D printing; I like the idea that objects in the Met's collection can be used as inspiration and raw material for new works. For that reason, when I recognized a model of a Met object at 3D Notion, a recent exhibition of 3D-printed works at the Bruce High Quality Foundation University, I was immediately intrigued.

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Digital Underground

Creative Technologist Interview: Jonathan Monaghan's Leda and the Marsyas

Don Undeen, Senior Manager of Media Lab, Digital Media

Posted: Tuesday, November 26, 2013

At the Met, we've been experimenting with ways that museum visitors can use 3D scanning, hacking, and printing to enhance their experience of works of art. In light of our recent explorations, we caught up with Jonathan Monaghan, a creative technologist who participated in our 3D Hackathon back in 2012, to ask him some questions about one of the works he created that weekend and about his work with 3D printing and CGI animation.

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Digital Underground

Good Photographs Make for Great Digital 3D Models

Don Undeen, Senior Manager of Media Lab, Digital Media

Posted: Tuesday, November 12, 2013

In my last post, I introduced some of the work we're doing at the Museum with 3D scanning, modeling, and printing. I hope I piqued your interest in photographing objects in the galleries and turning those images into digital 3D models for use in your own artistic creations. Today I'm going to talk about the photography process: how to get the best images for use with the 3D-modeling program 123D Catch, and how to take pictures of an object without putting it at risk of unintended contact.

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Digital Underground

3D Scanning, Hacking, and Printing in Art Museums, for the Masses

Don Undeen, Senior Manager of Media Lab, Digital Media

Posted: Tuesday, October 15, 2013

3D Printing. You've heard the term everywhere lately, from Popular Science magazine to tech blogs, to President Obama's State of the Union address. Advocates of this technology claim that 3D printers will revolutionize manufacturing, health care, education, design, space exploration, time travel, and countless other fields. While they may not help us travel back in time, 3D printers sure are neat, and new applications of these tools are being developed every day.

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Digital Underground

Welcome to Digital Underground

Sree Sreenivasan, Chief Digital Officer

Posted: Friday, September 27, 2013

Welcome to Digital Underground, one of many blogs at the Met.

"Blogs at the Met," you say? Perhaps, like many folks, you aren't yet aware of all the awesome digital output of the Museum. My goal in this post as well as in the weeks, months, and years ahead is to share with you all the digital work that goes on at the Met and The Cloisters.

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Digital Underground

Introducing the Media Lab

Don Undeen, Senior Manager of Media Lab, Digital Media

Posted: Friday, September 27, 2013

In the Met's Media Lab, we explore ways that new technology can affect the museum experience for our staff and visitors, in our galleries, classrooms, and online. As digitally mediated experiences play an ever greater role in our lives, it's important that museums—the great repositories of the world's cultural expression—stay abreast of these developments.

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About this Blog

The Digital Media Department leads the creation, production, presentation, and dissemination of multimedia content to support the viewing and understanding of the Met's collection and exhibitions, both within the galleries and online. This blog discusses a few of the activities of the department, and invites your questions and comments about the Museum's digital initiatives.


Above: Jim Campbell (American, born 1956). Motion and Rest #2 (detail), 2002. Light-emitting-diodes (LED) and custom electronics. The Metropolitan Museum of Art, New York, Purchase, Henry Nias Foundation Inc. Gift, 2004 (2004.105). © Jim Campbell