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Posts Tagged "Museum experience"

Digital Underground

Color The Temple: Using Projected Light to Restore Color

Matt Felsen, Former MediaLab Intern, Digital Department; Erin Peters, Former Chester Dale Fellow, Department of Egyptian Art; and Maria Paula Saba, Former MediaLab Intern, Digital Department

Posted: Thursday, December 24, 2015

One of the goals of the MediaLab is to explore the use of design and emerging technologies to improve the museum experience. Projection mapping, also known as spatial augmented reality, is a technology that can turn physical objects and buildings into a surface for projected light. This technique creates an enhanced experience for the audience by combining digital information with real objects. While the MediaLab was exploring how projection mapping could be used in the Museum, an opportunity arose to collaborate with the Department of Egyptian Art.

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Digital Underground

Close-Ups, Special Scans, and Purrfect Artworks: The Met Chrome Extensions

Emily McAllister, Former MediaLab Intern, Digital Media

Posted: Monday, October 26, 2015

The Met Chrome Extensions deliver an unexpected and intriguing experience each time a Google Chrome user opens a new tab by sharing a breathtaking image from the Met's Collection Online, fostering daily interaction and encouraging curiosity. Three distinct prototypes include the popular Meow Met, a peek into the extravagant lives of cats at the Met; The Met Magnified, which features extreme, abstracted close-ups of object details; and Micro Met, which explores ethereal perspectives of objects captured using a scanning electron microscope (SEM).

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Digital Underground

Experiencing the Met in Social Media

Carlos Kong, Former Social Media Intern, Digital Media Department

Posted: Wednesday, October 14, 2015

Throughout my summer internship in social media as a part of the Met's MuSe Internship Program, I have been fascinated by the interaction between our everyday digital practices and the museum experience. In what ways can social media supplement the Met's physical setting and present the experience of its collection to a global audience? This question guided my journey into the Met's digital world, where I spent the summer experimenting with the inventive potential of technology and how it can recreate a museum visit online. Now a month past the end of my internship—still thinking of social media's unknowable possibilities and still challenged by 140-character limits—here are my reflections on the experience.

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Digital Underground

Multisensory Met: Touch, Smell, and Hear Art

Ezgi Ucar, Former MediaLab Intern, Digital Media

Posted: Tuesday, September 8, 2015

In the majority of museums, visitors can only experience the artworks by viewing them. Most museums work to make sure that galleries have neutral smells and sounds so that the visitor can focus on the artworks, but those factors can alter the experience significantly. All of the senses—sight, sound, touch, smell, and hearing—are a part of the museum experience.

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Digital Underground

The Flow Project: Connecting Colors and Movement

Qiu Yi Wu, Former MediaLab Intern, Digital Media

Posted: Thursday, July 30, 2015

The Metropolitan Museum of Art has been a great space for me to work with things I'm passionate about while helping to create something innovative for the Museum. Don Undeen made me feel comfortable in my new environment, and I was able to meet and learn from the staff of many different departments. My goal was to translate Impressionist techniques into a live experience for visitors because it is an artistic style that has profoundly affected my work.

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Digital Underground

Mapping User Feedback on the Met App

Liz Filardi, Media Producer, Digital Media; and Spencer Kiser, Media Technology Manager, Digital Media

Posted: Wednesday, July 22, 2015

Ten months after the launch of the Met app, the most frequent feedback we receive is still more or less, "It's beautifully designed, but where is the map of the Museum?" We can now shelve this question with the recent launch of version 1.2 in the App Store, because the map is finally here!

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Digital Underground

Find Your Way with Met Explorer

Rodrigo Narciso, Former MediaLab Intern

Posted: Thursday, July 9, 2015

When I applied to the MediaLab's internship program, I was very interested in working on projects that aim to enhance the museum experience. The Met is one of the most visited museums in the world, and it's so big that even staff with years of experience can sometimes feel lost. With these two things in mind, I focused on building on one of the wayfinding projects completed during the previous semester.

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Digital Underground

Improving the Audio Guide: A Look at Our Visitors

Grace Tung, Digital Media Associate, Creative Development, Digital Media

Posted: Friday, June 19, 2015

The Audio Guide is a long-standing service at the Museum with over three thousand audio messages attracting 250,000 users annually. It offers six to eight special exhibition tours and can be accessed in up to nine major foreign languages. In September 2013, the Museum launched a new version of the Audio Guide complete with a redesigned interface and repackaged content. This presented a fresh opportunity for us to take a more strategic look at the Audio Guide and see how well it has performed since its rebirth.

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Digital Underground

Edible Met: Eating Art to Understand

Jimmy Tang, Former MediaLab Intern; and Yuanjin Zhao, Former MediaLab Intern

Posted: Tuesday, June 9, 2015

For our MediaLab internship during the fall 2014 semester, Yuanjin and I collaborated to create Edible Met, a DIY food-grade molding and casting kit that turns 3D-printed objects into edible items.

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Digital Underground

Paintings Uncovered

Betty Quinn, Former MediaLab Intern, Digital Media

Posted: Tuesday, May 12, 2015

Paintings Uncovered is an interactive interface that allows users to explore the hidden layers found beneath a painting's surface. Painters frequently paint over paintings for various reasons—even sometimes with a completely different subject. One reason for this may be that the original painting didn't sell, so the artist reused the canvas to create an entirely new painting. Examining the underlying surfaces of paintings through powerful technology provides valuable information about the artworks.

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About this Blog

The Digital Department leads the creation, production, presentation, and dissemination of multimedia content to support the viewing and understanding of the Met's collection and exhibitions, both within the galleries and online. This blog discusses a few of the activities of the department, and invites your questions and comments about the Museum's digital initiatives.