Posted: Friday, April 24, 2015
In a previous post, we introduced a beta release of the Audio Guide web app, giving users access to over sixty hours of Audio Guide content in ten languages. Since then, we've considered how to broaden the opportunity for users to engage with the Audio Guide further. Naturally, the next step was to add the ability to access tours and to do so in the user's preferred language.
Posted: Thursday, April 16, 2015
The Met's Collection Online lets viewers browse through thousands of high-quality images of the Museum's vast holdings. Another rich depository of artwork images is the Museum's group pool on Flickr (a popular site for sharing photographic albums, with a free terabyte of online storage), where visitors post their own photos taken while touring the galleries. In this study, I took a closer look at what visitors were photographing and how they shared their photos online.
Posted: Monday, March 30, 2015
As mobile technology is developing, the boundary between the physical and the digital user experience is rapidly disappearing. Visitors who enter enclosed public spaces such as galleries, malls, airports, and museums are expecting to receive a mobile experience that is highly relevant, convenient, and delivered in a timely and seamless manner.
Posted: Monday, December 8, 2014
Digital Underground finishes its Met + Parsons Museum Accessibility Workshop series by taking a look at a project that addresses the need for clear, practical guidelines for creating accessible websites. In the end, the participants in this project produced two documents that can serve as guidelines for coding accessible websites and developing verbal descriptions of art objects. We caught up with the team to ask them some questions about their goals in this workshop, and what they discovered about the museum experience while engaged in the workshop.
Posted: Thursday, October 30, 2014
For my Media Lab internship during the Spring 2014 semester, I decided to pair 3D models of the Met's structure I received from the Buildings Department with official Audio Guide content. The aim was to construct an immersive virtual-reality tour of the Museum, complete with 3D-scanned models of art pieces on view in the galleries of Greek and Roman Art. This environment, created with the game engine Unity, can be experienced either on a computer screen or through the virtual-reality head-mounted display Oculus Rift.
Posted: Monday, October 13, 2014
This past May, I made a familiar pilgrimage to The Cloisters, the northern Manhattan branch of The Metropolitan Museum of Art in Fort Tryon Park. The Cloisters are a unique treasure of the museum world, featuring beautiful gardens, a stunning collection of medieval art, and majestic spaces. The purpose of my journey was to spend the day with Museum staff testing Google Glass. The camera within Google Glass would be the focus of our exploration on this memorable day, helping my colleagues and I to see the space in new ways.
Posted: Tuesday, August 26, 2014
The Department of Islamic Art's fifteen galleries for the Art of the Arab Lands, Turkey, Iran, Central Asia, and Later South Asia are some of the most visually striking in the entire Museum. Located on the second floor of the North Wing, visitors are greeted by elaborate patterns carved and painted on many objects—from ceramic bowls to tapestries and arches. Tiles tessellate in repeating patterns across the walls, and in one room the ceiling is covered with intricately carved geometric patterns. With a collection of over twelve thousand objects, these galleries illustrate the fascinating diversity of the culture of Islam.
Posted: Monday, August 18, 2014
Digital Underground continues its Met + Parsons Museum Accessibility Workshop series by taking a look at a project that tackled the thorny problem of accessible wayfinding in a large, overwhelming museum such as the Met. Not only did the participants in this group develop a paper prototype outlining a user interface for wayfinding, they also did the practical work of walking through the Museum's first floor and identifying multiple points of accessibility metadata (stairs, lighting, acoustics, flooring, etc.) for every room. This effort led directly to a follow-up project during the following semester by Media Lab Intern Yuliya Parchina-Kottas, which you can read more about in her Digital Underground post. We caught up with this workshop team to discuss the inspiration for their project, and how the workshop helped them to better understand the museum experience.
Posted: Wednesday, August 6, 2014
During the Fall 2013 semester, the Met and Parsons The New School for Design forged a new partnership, Met + Parsons Museum Accessibility Collaboration Workshop, to explore possibilities for using technology to improve the museum experience for visitors with disabilities. Our first featured project from that workshop, Eye on Art, focused on developing an eye-tracking system that would enhance the experiences of nonverbal and mobility-challenged art lovers. We recently sat down with the student participants to discuss their inspiration for this project, and the challenges they encountered in the process.
Posted: Tuesday, July 29, 2014
As part of my work as a Media Lab intern, I created an educational booklet about fundamental 3D-printing processes, 3D Printing Booklet for Beginners, which will help the Met's staff and visitors to better understand how to create and print 3D models with 123D Catch and other open-source software. The booklet was designed to build on the Media Lab's practice of helping audiences use 3D models of objects in the Met's collection for their own creative purposes. There are three main chapters in my booklet—Scanning, Modeling, and Printing—as well as some examples of how to create a new art project inspired by reproduction art, an idea I got from John Berger's Ways of Seeing.