The Digital Media Department leads the creation, production, presentation, and dissemination of multimedia content to support the viewing and understanding of the Met's collections and exhibitions, both within the galleries and online.
Posted: Friday, December 20, 2013
Posted: Tuesday, December 17, 2013
In 1937, for the very first time at the Museum, the Christmas spirit "received unusually graphic representation," according to The Metropolitan Museum of Art Bulletin (December 1937). A small exhibition from December 19, 1937, through January 2, 1938, featured The Christmas Story in Art: The Nativity, the Adoration of the Shepherds, the Adoration of the Magi, and the Flight into Egypt as illustrated in forty paintings, prints, drawings, sculptures, and decorative arts chosen from the Museum's collection.
Posted: Tuesday, November 26, 2013
At the Met, we've been experimenting with ways that museum visitors can use 3D scanning, hacking, and printing to enhance their experience of works of art. In light of our recent explorations, we caught up with Jonathan Monaghan, a creative technologist who participated in our 3D Hackathon back in 2012, to ask him some questions about one of the works he created that weekend and about his work with 3D printing and CGI animation.
Posted: Thursday, November 14, 2013
Each week this year, our web series 82nd & Fifth has brought you a little deeper into the world of the Met. In the close to ninety episodes we've posted so far, you've gotten to hear Museum curators talk about works of art that changed the way they see the world. We've produced a short video to give you a behind-the-scenes look at how our team of editors, producers, and photographers creates each two-minute episode.
Posted: Tuesday, November 12, 2013
In my last post, I introduced some of the work we're doing at the Museum with 3D scanning, modeling, and printing. I hope I piqued your interest in photographing objects in the galleries and turning those images into digital 3D models for use in your own artistic creations. Today I'm going to talk about the photography process: how to get the best images for use with the 3D-modeling program 123D Catch, and how to take pictures of an object without putting it at risk of unintended contact.
Posted: Monday, November 4, 2013
Last month we launched two new sections of metmuseum.org: Met Blogs, which collects and presents posts from blogs across the site, and Community, which highlights our activity on a wide array of social media channels. These new sections are designed to invite visitors to find new ways to connect with the Museum.
Posted: Monday, October 28, 2013
You've probably heard a lot about Google Glass, the mobile wearable technology created by Google that enables users to capture images and video, to receive email, SMS messages, and social media updates, and to find directions or browse the Internet. Although it's arguably the most famous, it's only one of many new mobile devices that has emerged in a field of wearable cameras, smart watches, and wristbands. We can all imagine how to use these devices in our daily lives, but what about inside a museum?
Posted: Wednesday, October 16, 2013
The idea for our 3D sculpture came together after taking pictures of a Chinese chimera and a bodhisattva from the Asian Art galleries, along with Ritual Seat for a Noble (Osa' osa), currently on view in the Met's Arts of Africa, Oceania, and the Americas galleries. From there, we took each of the photos and stitched them together using 3D printing software.
Posted: Tuesday, October 15, 2013
3D Printing. You've heard the term everywhere lately, from Popular Science magazine to tech blogs, to President Obama's State of the Union address. Advocates of this technology claim that 3D printers will revolutionize manufacturing, health care, education, design, space exploration, time travel, and countless other fields. While they may not help us travel back in time, 3D printers sure are neat, and new applications of these tools are being developed every day.
Posted: Wednesday, October 9, 2013
The inspiration for our 3D scanning and printing workshop project came from our mutual interest in both Asian and Greek mythology. Although we came across many potential subjects while getting to know the Museum's collection, we quickly decided to base our plastic sculpture on Greek mythological figures and Buddhist deities—combining animal and human forms to create a supernatural god.