Quantcast

The Metropolitan Museum of Art LogoEmail

Type the CAPTCHA word:

Digital Media

The Digital Media Department leads the creation, production, presentation, and dissemination of multimedia content to support the viewing and understanding of the Met's collections and exhibitions, both within the galleries and online.

Digital Underground

Conversations in the Digital Age

Sree Sreenivasan, Chief Digital Officer

Posted: Friday, December 20, 2013

As I discussed in my first Digital Underground post, my Met colleagues do a lot of terrific digital and multimedia work. In an effort to get more attention to some of this work, I occasionally do interviews with the press. Recently, I was a guest on "Conversations in the Digital Age with Jim Zirin," a show that looks at "how the Internet is transforming the global landscape."

Read More

Digital Underground

Digital Archives: Christmas Past

Stephanie Post, Senior Digital Asset Specialist, Digital Media

Posted: Tuesday, December 17, 2013

In 1937, for the very first time at the Museum, the Christmas spirit "received unusually graphic representation," according to The Metropolitan Museum of Art Bulletin (December 1937). A small exhibition from December 19, 1937, through January 2, 1938, featured The Christmas Story in Art: The Nativity, the Adoration of the Shepherds, the Adoration of the Magi, and the Flight into Egypt as illustrated in forty paintings, prints, drawings, sculptures, and decorative arts chosen from the Museum's collection.

Read More

Digital Underground

Creative Technologist Interview: Jonathan Monaghan's Leda and the Marsyas

Don Undeen, Senior Manager of Media Lab, Digital Media

Posted: Tuesday, November 26, 2013

At the Met, we've been experimenting with ways that museum visitors can use 3D scanning, hacking, and printing to enhance their experience of works of art. In light of our recent explorations, we caught up with Jonathan Monaghan, a creative technologist who participated in our 3D Hackathon back in 2012, to ask him some questions about one of the works he created that weekend and about his work with 3D printing and CGI animation.

Read More

Digital Underground

The Making of 82nd & Fifth

Howard Silver, Media Producer for Special Projects, Digital Media

Posted: Thursday, November 14, 2013

Each week this year, our web series 82nd & Fifth has brought you a little deeper into the world of the Met. In the close to ninety episodes we've posted so far, you've gotten to hear Museum curators talk about works of art that changed the way they see the world. We've produced a short video to give you a behind-the-scenes look at how our team of editors, producers, and photographers creates each two-minute episode.

Read More

Digital Underground

Good Photographs Make for Great Digital 3D Models

Don Undeen, Senior Manager of Media Lab, Digital Media

Posted: Tuesday, November 12, 2013

In my last post, I introduced some of the work we're doing at the Museum with 3D scanning, modeling, and printing. I hope I piqued your interest in photographing objects in the galleries and turning those images into digital 3D models for use in your own artistic creations. Today I'm going to talk about the photography process: how to get the best images for use with the 3D-modeling program 123D Catch, and how to take pictures of an object without putting it at risk of unintended contact.

Read More

Digital Underground

New Ways to Connect with the Met

Annie Dolmatch, Website Managing Editor

Posted: Monday, November 4, 2013

Last month we launched two new sections of metmuseum.org: Met Blogs, which collects and presents posts from blogs across the site, and Community, which highlights our activity on a wide array of social media channels. These new sections are designed to invite visitors to find new ways to connect with the Museum.

Read More

Digital Underground

Seeing the Met through Glass

Neal Stimler, Digital Asset Specialist, Digital Media

Posted: Monday, October 28, 2013

You've probably heard a lot about Google Glass, the mobile wearable technology created by Google that enables users to capture images and video, to receive email, SMS messages, and social media updates, and to find directions or browse the Internet. Although it's arguably the most famous, it's only one of many new mobile devices that has emerged in a field of wearable cameras, smart watches, and wristbands. We can all imagine how to use these devices in our daily lives, but what about inside a museum?

Read More

Teen Blog

Chodhisone: Our 3D Creation in Plastic

Sage, TAG Member; and Katy, Teen Program Participant

Posted: Wednesday, October 16, 2013

The idea for our 3D sculpture came together after taking pictures of a Chinese chimera and a bodhisattva from the Asian Art galleries, along with Ritual Seat for a Noble (Osa' osa), currently on view in the Met's Arts of Africa, Oceania, and the Americas galleries. From there, we took each of the photos and stitched them together using 3D printing software.

Read More

Digital Underground

3D Scanning, Hacking, and Printing in Art Museums, for the Masses

Don Undeen, Senior Manager of Media Lab, Digital Media

Posted: Tuesday, October 15, 2013

3D Printing. You've heard the term everywhere lately, from Popular Science magazine to tech blogs, to President Obama's State of the Union address. Advocates of this technology claim that 3D printers will revolutionize manufacturing, health care, education, design, space exploration, time travel, and countless other fields. While they may not help us travel back in time, 3D printers sure are neat, and new applications of these tools are being developed every day.

Read More

Teen Blog

Monster in a Monster

Angeles, TAG Member; and Briana, Teen Program Participant

Posted: Wednesday, October 9, 2013

The inspiration for our 3D scanning and printing workshop project came from our mutual interest in both Asian and Greek mythology. Although we came across many potential subjects while getting to know the Museum's collection, we quickly decided to base our plastic sculpture on Greek mythological figures and Buddhist deities—combining animal and human forms to create a supernatural god.

Read More

Follow Met Blogs: Subscribe all blogs