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Digital Media

The Digital Media Department leads the creation, production, presentation, and dissemination of multimedia content to support the viewing and understanding of the Met's collections and exhibitions, both within the galleries and online.

Now at the Met

Bloomberg Hosts Instameet at the Met

Christopher Gorman, Assistant Administrator, Marketing and External Relations

Posted: Friday, February 27, 2015

On Monday, February 2, I was thrilled to be a part of a Bloomberg Philanthropies–hosted "Instameet," an event bringing together people who use Instagram for a whirlwind session of picture-taking. I found myself among some wonderful Museum colleagues, staff from Bloomberg Philanthropies, and some of the most influential Instagramers in New York City.

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Digital Underground

Metaverses—Merging Time, Space, and Content through Augmented Reality

Justine Williams, Former Media Lab Volunteer, Digital Media; Jason Schuler, Former Media Lab Volunteer, Digital Media; Patrícia Faolli, Former Media Lab Volunteer, Digital Media; and Vanessa Gilbert, Former Media Lab Volunteer, Digital Media

Posted: Wednesday, February 18, 2015

We are four interdisciplinary artists pursuing Master of Fine Arts degrees at PIMA, Brooklyn College. From January through May 2014, we were in residence at the Met's Media Lab, working in collaboration with five artists over the age of sixty who live and work at the Westbeth Home to the Arts in New York City's West Village. Together we created "Metaverses"—an augmented-reality tour of some of the Museum's collection.

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Now at the Met

The Mummy of Nesmin: A Closer Look

Isabel Stünkel, Associate Curator, Department of Egyptian Art; and Sarah Nankivell, 2014 Intern, Department of Egyptian Art and Digital Media Department

Posted: Tuesday, February 17, 2015

For several years The Metropolitan Museum of Art has been collaborating with the NYU Langone Medical Center Department of Radiology, using computed tomography (CT) to scan objects in the Museum's collection for research purposes.

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Digital Underground

Artwork of the Day: What Would You Pick?

Eileen Willis, Web Group General Manager

Posted: Monday, February 2, 2015

When I joined the Met as Website Editor in 2006, the Artwork of the Day feature—which appeared on our old website's "splash page"—was limited to a small set of preselected, curatorially approved works of art. I felt we had a great opportunity to change the process. Why be limited to a small number of works when the Museum's collection is so vast? And why not tie the picks to actual events, either current or historic? That first year, I even included special birthday picks for my friends and family. These days, I select works that relate more broadly to historic and current events, holidays, artists' birthdays, Museum milestones, and even the weather forecast.

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Digital Underground

Maintaining the Main Building: The Museum's Trade Workshops

Stephanie Post, Senior Digital Asset Specialist, Digital Media

Posted: Monday, January 26, 2015

Hidden behind the galleries, unseen by visitors, lies a veritable city within the Museum's walls. In support of the Met's buildings and daily activities are highly skilled, highly dedicated tradesmen, and our many workshops see the tireless work of carpenters, engineers, lampers, painters, plexi-workers, plumbers, riggers, roofers, landscapers, electricians, machinists/millwrights, and locksmiths. The product of their work is knowable by the constant fine-tuning of our galleries and buildings, and by the comfort of visitors and employees who spend their days at the Museum. Their work has gone on without much fanfare, but without their expert efforts the Museum would struggle to subsist.

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Digital Underground

Media Lab Intern Spotlight: Rock Zou's Beyond the Screen

Rock Zou, Former Media Lab Intern, Digital Media

Posted: Thursday, January 15, 2015

During my Media Lab internship this summer, I explored a prototype project that uses two Kinect depth sensors to reconstruct a scene that can be viewed from different perspectives based on the viewer's position. What I then created (seen in the video above) is a 3D-video-converted GIF shot with two Kinect depth sensors pointing at the dancer, Veronika, from opposing sides. The 3D images from each sensor are then put together in post-production, resulting in this all-around 360-degree video.

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Digital Underground

New Features and Increased Accessibility: Introducing Met App V.1.1

Liz Filardi, Associate Mobile Producer, Digital Media

Posted: Monday, January 5, 2015

The newest version of the Met App, Version 1.1, was released earlier today, and includes dozens of design and usability refinements inspired by feedback from our users. Among a number of new enhancements being rolled out, I hope users will enjoy the new "Favorites" feature, which enables the creation of personal lists of exhibitions, artworks, and events happening across the Museum. I can't wait to see what makes it to the shortlists of our 134,000-plus users.

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Digital Underground

Our Year in Blogging: A Few Highlights

Eileen Willis, Web Group General Manager

Posted: Wednesday, December 31, 2014

Met Blogs grew dramatically this year, with hundreds of new posts published across twelve different blogs. As my colleagues and I look forward to bringing you even more content in the year ahead, it seems appropriate to take a moment to reflect on some of the highlights of 2014, and to point out a few posts that you may have missed. 

What follows is a snapshot of what we've published—just enough to show that it's been a fantastic year thanks primarily to our willing and generous authors (as of this post we are up to 313 contributors!), a tireless editorial team (Website Managing Editor Anne Dunleavy and Website Editor Michael Cirigliano II), and, especially, to our readers.

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Digital Underground

Met + Parsons Museum Accessibility Collaboration Workshop: Web Accessibility for Museums

Don Undeen, Senior Manager of Media Lab, Digital Media; and Rebecca McGinnis, Senior Museum Educator, Access and Community Programs

Posted: Monday, December 8, 2014

Digital Underground finishes its Met + Parsons Museum Accessibility Workshop series by taking a look at a project that addresses the need for clear, practical guidelines for creating accessible websites. In the end, the participants in this project produced two documents that can serve as guidelines for coding accessible websites and developing verbal descriptions of art objects. We caught up with the team to ask them some questions about their goals in this workshop, and what they discovered about the museum experience while engaged in the workshop.

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Digital Underground

Consistent Engagement Is the Key to Twitter Success for Museums

Lucy Redoglia, Associate Online Community Producer, Digital Media

Posted: Monday, December 1, 2014

In a recent study by LaMagnética, the Spanish digital agency found the Met to be the most influential museum in the world on Twitter.

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Digital Underground

The Met's Audio Guide, Now Available on Your Phone

Loic Tallon, Senior Mobile Manager

Posted: Tuesday, November 18, 2014

Today we've launched the public beta version of our new Audio Guide web app. For the first time, visitors can access our 2,601 audio stops, totaling over sixty hours of content in ten languages, from any web-enabled mobile device, be it iOS (Apple), Android, Windows, or Blackberry.

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Now at the Met

Celebrating #NetsukeNovember on Twitter

Anabelle Gambert-Jouan, Graduate Intern, Department of Asian Art

Posted: Monday, November 17, 2014

The Metropolitan Museum of Art boasts a collection of almost one thousand netsuke, with a particular emphasis on works from the eighteenth and nineteenth centuries. In addition to the selection currently displayed in the exhibition Kimono: A Modern History, on view September 27, 2014–January 19, 2015, daily netsuke posts can also be seen on the Museum's Twitter account throughout the month of November as part of the campaign #NetsukeNovember.

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Digital Underground

Media Lab Intern Spotlight: Laura Chen's Virtual Reality Tour of the Met

Laura Chen, Former Media Lab Intern, Digital Media

Posted: Thursday, October 30, 2014

For my Media Lab internship during the Spring 2014 semester, I decided to pair 3D models of the Met's structure I received from the Buildings Department with official Audio Guide content. The aim was to construct an immersive virtual-reality tour of the Museum, complete with 3D-scanned models of art pieces on view in the galleries of Greek and Roman Art. This environment, created with the game engine Unity, can be experienced either on a computer screen or through the virtual-reality head-mounted display Oculus Rift.

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Digital Underground

This Day in Met History: The Opening of the Junior Museum

Stephanie Post, Senior Digital Asset Specialist, Digital Media

Posted: Thursday, October 16, 2014

In 1941 the Museum decided to consolidate staff charged with maintaining contact with schools, colleges, institutions of the city, and the Department of Education into one cohesive group, entitled the Department of Education and Museum Extension. This division would encompass general guide services, adult education and lecture programs, curatorial study rooms, circulating exhibitions and lending collections, visual materials (lantern slides, photographs), and the Junior Museum.

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Digital Underground

New and Familiar Pilgrimages: Viewing The Cloisters with Google Glass

Neal Stimler, Digital Asset Specialist, Digital Media

Posted: Monday, October 13, 2014

This past May, I made a familiar pilgrimage to The Cloisters, the northern Manhattan branch of The Metropolitan Museum of Art in Fort Tryon Park. The Cloisters are a unique treasure of the museum world, featuring beautiful gardens, a stunning collection of medieval art, and majestic spaces. The purpose of my journey was to spend the day with Museum staff testing Google Glass. The camera within Google Glass would be the focus of our exploration on this memorable day, helping my colleagues and I to see the space in new ways.

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Digital Underground

Media Lab Intern Spotlight: Rui Hu's Metropolitan Triangle Garden

Rui Hu, Former Media Lab Intern, Digital Media

Posted: Tuesday, September 23, 2014

Last winter I attended a presentation at Harvestworks Digital Media Arts Center, where I had previously worked as an intern. One of the speakers was Don Undeen, senior manager of Media Lab at the Met, who presented many interesting projects his Media Lab colleagues were working on that used a number of emerging technologies. Among these technologies were 3D scanning and 3D printing, which I had a particular interest in thanks to my background in video, 3D animation, photography, and sculpture.

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Digital Underground

Launch Is Just the Start: The Met App V.1.1

Loic Tallon, Senior Mobile Manager

Posted: Thursday, September 18, 2014

With the Met App now launched, it's been fantastic tracking the public response to this new digital product. I was delighted that the app was featured as one of the Best New Apps in the AppStore, and that The New York Times praised the app for its "lovely, clean design that begs to be explored." And, in case you missed it, I also enjoyed the playful overview of our press launch in ArtNews.

My favorite article, though, has been Seth Porge's piece for Forbes: "The Met's New App Is Modest, But Could Foreshadow Big Things." Porge reviews the app through the lens of the Lean Startup playbook: "Design a product, work out the kinks, see how people use it, and build and iterate off that;" and argues that "the current version [of the app] can be viewed as the Met's minimal viable product (MVP)."

That's exactly how we see it, too.

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Now at the Met

#AskaCurator Day on Twitter

Taylor Newby, Social Media Manager, Digital Media

Posted: Monday, September 15, 2014

This Wednesday, September 17, join us on Twitter for Ask a Curator Day. Three curators will answer your questions about their jobs, collections, exhibitions, and more during live Twitter Q&As. You can tweet your questions to @metmuseum using the #AskaCurator hashtag both in advance and during the following sessions.

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Digital Underground

Gaming at the Met: A New Approach to Engaging Museum Visitors

Sharang Biswas, Solow Art and Architecture Intern in Digital Learning, Digital Media

Posted: Friday, September 5, 2014

Games—and video games in particular—are often consigned to the unfortunate category of "frivolous," thought to sap away valuable time that could be spent pursuing more sophisticated, "useful" activities. I'm glad that the Metropolitan Museum feels otherwise: my focus this summer, as the Solow Art and Architecture Intern in Digital Learning, has been to create game and play experiences to educate and engage kids ages seven through twelve with the Museum and its collection.

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Now at the Met

The New Met App

Thomas P. Campbell, Director and CEO

Posted: Tuesday, September 2, 2014

I'm pleased to announce the launch of the Met app created by the Museum's Digital Media Department. This free digital resource is the easiest way for the Met community, both local and global, to stay current with what's happening at the Museum every day—wherever you are.

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