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Digital Media

The Digital Media Department leads the creation, production, presentation, and dissemination of multimedia content to support the viewing and understanding of the Met's collections and exhibitions, both within the galleries and online.

Digital Underground

Met + Parsons Museum Accessibility Collaboration Workshop

Don Undeen, Senior Manager of Media Lab, Digital Media; and Rebecca McGinnis, Senior Museum Educator, Access and Community Programs

Posted: Monday, July 21, 2014

What expectations do people with disabilities have when they visit museums? How are museums adapting new technologies to better serve our visitors, whatever their abilities and interests? How can the Met take a leadership role in introducing standards for inclusivity to the next generation of museum technologists? These are some of the questions we asked ourselves when embarking on the Met + Parsons Museum Accessibility Collaboration Workshop.

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Digital Underground

MediaLab Intern Spotlight: Yuliya Parshina-Kottas's Accessible Wayfinding

Don Undeen, Senior Manager of Media Lab, Digital Media; and Yuliya Parshina-Kottas, Former Media Lab Intern, Digital Media

Posted: Tuesday, July 8, 2014

Yuliya Parshina-Kottas is a recent graduate of the ITP program at New York University's Tisch School of the Arts. After a decade of working as an animator and designer for children's television, advertising, and multimedia museum exhibits, she is venturing bravely into the world of user experience, interaction design, and creative coding. I am thrilled to have Yuliya introduce her recent MediaLab project, Accessible Wayfinding, here on Digital Underground.

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Now at the Met

One Met. Many Worlds. and The Metropolitan Museum of Art Guide

Rachel High, Editorial Assistant, Editorial Department

Posted: Tuesday, July 1, 2014

The online feature One Met. Many Worlds. launched on June 9, and The Metropolitan Museum of Art Guide recently became available as an e-book on Amazon, Google Play, and iTunes; the print version will soon be released in Arabic, German, Korean, and Russian. These two projects present different perspectives on the highlights of the Museum's collection: One Met. Many Worlds. is driven by universal concepts that encourage the viewer to explore artworks in a new ways, while the Guide provides an essential art history background in a more traditional format. I recently spoke with Amy Liebster, associate coordinator for online publications, about both the web feature and the various versions of the print guide.

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Digital Underground

Digital Art Copyism: Making Your Own Super Mario Clouds

Jonathan Dahan, Former Media Technology Developer, Digital Media

Posted: Thursday, June 26, 2014

In my last Digital Underground post, I discussed artist Cory Arcangel's Super Mario Clouds (2002), a digital artwork that stripped the original Super Mario Bros. video game of everything but the background and clouds. If your interest in digital-art copyism was piqued by that, then you should also know that there are many routes one can take to achieve this end result. Cory has already shared his process, and in this post I will outline my experience translating his image-based instructions. If all goes well, you will end up with your very own bespoke copy of Super Mario Clouds.

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Digital Underground

Table d'hote and à la carte: The Museum's Restaurants

Stephanie Post, Senior Digital Asset Specialist, Digital Media

Posted: Friday, June 13, 2014

The Museum's first Bulletin, published in November 1905, mentions a restaurant "located in the basement of the North side of the Main building. Meals are served à la carte, from 10 a.m.–6 p.m., and table d'hote from 12 a.m.–6.pm." (The Metropolitan Museum of Art Bulletin, Vol. 1, No. 1, Nov. 1905). The Museum Restaurant was located near the western end of what was then known as the Hall of Casts, accessible via a staircase leading to the basement (approximately where the current Public Cafeteria is now). By 1912 an entire renovation was planned for the restaurant, as "[it] has never been an attractive place to visitors, partly because of its location . . . but equally because of its dark, cheerless aspect, [and was] so far removed from the toilet rooms . . . [that it was] a serious drawback." (The Metropolitan Museum of Art Bulletin, Vol. 7, No. 10, Oct. 1912). Accordingly, these planned renovations highlighted "a rest-room for women, with a toilet-room attached, [including] wash-basins with hot and cold water, while a smoking room will be provided for men, also with lavatories" (ibid.).

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Now at the Met

Celebrating the World Cup through the Met's Collection

Christopher Gorman, Assistant for Administration, Audience Development

Posted: Thursday, June 12, 2014

Today marks the opening day of the World Cup, the monthlong tournament in which teams from thirty-two nations will compete for the title of best soccer team in the world. Since the Metropolitan's collection includes works of art from all thirty-two nations participating in the games, we thought this would be a perfect occasion to celebrate the global nature of our holdings.

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Now at the Met

A New Web Feature: One Met. Many Worlds.

Thomas P. Campbell, Director and CEO

Posted: Wednesday, June 11, 2014

The art at the Met reaches across the globe, so we wanted to start providing our collection information in some of the many languages represented by these cultures. Our new web feature One Met. Many Worlds. brings you more than five hundred collection highlights in eleven languages: English, Arabic, Chinese, French, German, Italian, Japanese, Korean, Portuguese, Russian, and Spanish.

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Digital Underground

The Met's Updated Image Use Policy

Sree Sreenivasan, Chief Digital Officer

Posted: Friday, June 6, 2014

One of the many lessons I've learned in my first 10 months on the job at the Met is how much attention is paid to everything we do here. Having worked at Columbia Journalism School for two decades, I am familiar with the amount of interest journalists take in the activities of a major institution (especially when most alumni are journalists themselves).

Because of the Met's reputation, scale, and history, our activities get a lot of scrutiny. I wrote recently about the social media traction that we got thanks to the annual #MetGala, and the Webby Award for our Instagram account.

But nothing quite prepared me for the amount of press, blogger, and social media attention we've gotten for our recently updated image use policy.

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Digital Underground

Creative Technologist Spotlight: Ancient Play at Children's Museum of the Arts

Don Undeen, Senior Manager of Media Lab, Digital Media; and Ana Marva Fernández, Digital Artist and Educator

Posted: Thursday, June 5, 2014

Ana Marva Fernández is a Brooklyn-based Mexican-American artist whose installations include found objects, photographs, and rapid-prototype works which explore the implications of art in society as we move towards the future. Her work tends to reference the tensions found in Mexico's political landscape, intertwined with a playful use of mystical characters. A guest artist at the Met's 3D Hackathon in 2012, Ana has produced a variety of works using the Met's collection as a starting point for her vision.

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Digital Underground

Notes from Internet Week

Eileen Willis, Web Group General Manager

Posted: Tuesday, May 27, 2014

Last week I had the opportunity to attend Internet Week New York, an annual gathering of speakers and events related to technology, business, and culture. Unlike other conferences I've attended, which are more focused on the museum sector, Internet Week provides a glimpse into the world of for-profit digital media projects and advertising issues, which I found incredibly relevant to the work being done in the nonprofit world as well.

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Digital Underground

Creative Technologist Spotlight: MetMirror

Ben Kauffman, Former Media Lab Intern, Digital Media

Posted: Thursday, May 22, 2014

I began my internship in the Digital Media Department's Media Lab in the summer of 2013, after my first year as a master's candidate in the Interactive Telecommunications Program (ITP) at New York University's Tisch School of the Arts. With a background in music and multimedia performance, my first year at ITP was frankly mind-blowing: I learned a whole host of new technologies that opened up entirely new ways of approaching narrative, visual imagery, and audience participation, and my work in the Media Lab was propelled by this new outlook.

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Digital Underground

A Busy Week for @metmuseum

Sree Sreenivasan, Chief Digital Officer

Posted: Friday, May 9, 2014

It's been a memorable couple of Mondays for the Met's social media efforts.

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Digital Underground

Met's Social Media Nominated for a Webby Award

Taylor Newby, Online Community Manager, Digital Media

Posted: Thursday, April 10, 2014

I'm thrilled to announce that the Met's Instagram account has been nominated for a Webby Award in the Social: Arts & Culture category! The Webby Awards, presented by the International Academy of Digital Arts and Sciences (IADAS), honor excellence on the Internet. As a nominee, our Instagram account has been selected as one of the five best in the world in its category. The IADAS selects its Webby Winner in each category, but every nominee also contends for a "People's Voice" Award as selected by the voting public. You can cast your vote for our Instagram account through April 24.

In addition to the nomination, the Met is included as an honoree in several categories: our website is listed in the Web: Cultural Institutions category; our Twitter feed is listed in the Social: Arts & Culture category; and our Instagram account is listed in the Social: Best Photography & Graphics category. Finally, our web series 82nd & Fifth is listed in the Web: Art category.

Digital Underground

The Museum, ca. 1913: Celebrating J. Pierpont Morgan's Legacy

Stephanie Post, Senior Digital Asset Specialist, Digital Media

Posted: Thursday, April 10, 2014

The cover of the Museum's April 1913 Bulletin was devoted exclusively to J. Pierpont Morgan's contributions to the Museum during his lifetime. It read: "J. Pierpont Morgan / Great Citizen of Great Heart, Great Mind, Great Will / Knowing that art is necessary to upholding the ideals of a nation he gave to this Museum generously of his possessions and more generously of himself."

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Now at the Met

April in Paris (at the Met)

Lucy Redoglia, Associate Online Community Producer, Digital Media

Posted: Wednesday, April 9, 2014

Known as the "City of Light" and the "City of Love," Paris is the world-renowned capital of romance. Its wide boulevards and enchanting architecture have captured the hearts and imaginations of artists, writers, and architects for centuries. But you don't have to get on a plane to enjoy the delightful sights of this historic city; spend April in Paris right here at the Met with French works of art from the collection and special Paris-related exhibitions.

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Now at the Met

A New Web Feature: MetCollects

Thomas P. Campbell, Director and CEO

Posted: Monday, March 10, 2014

I am delighted to announce the launch of the Met's latest web series, MetCollects. This multimedia feature gives you an intimate look at some of the hundreds of works of art that the Met acquires each year. These exciting new additions are introduced by the curators who proposed them for the Met's collection.

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Digital Underground

Music at the Museum: "In Rapt Silence"

Stephanie Post, Senior Digital Asset Specialist, Digital Media

Posted: Thursday, February 27, 2014

In the first half of the twentieth century, the American violinist and educator David Mannes (1866–1959) conducted the Symphony Society of New York, which frequently performed at events and openings hosted by The Metropolitan Museum of Art.

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Digital Underground

Digital Art Copyism: Re-creating Cory Arcangel's Super Mario Clouds

Jonathan Dahan, Former Media Technology Developer, Digital Media

Posted: Monday, February 24, 2014

In late 2012, the Metropolitan Museum held an exhibition called Regarding Warhol: Sixty Artists, Fifty Years, which included a ton of interesting contemporary pieces such as Ai Weiwei's Neolithic Vase with Coca-Cola Logo (2010) and Andy Warhol's Silver Clouds (1966). The piece I was happiest and most surprised to see, however, was Cory Arcangel's Super Mario Clouds (2002). To create this piece, Cory modified an original Super Mario Bros. video game to remove everything but the background and clouds.

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Digital Underground

Creative Technology Feature: Ryan Kittleson's Extruded Rembrandt

Don Undeen, Senior Manager of Media Lab, Digital Media

Posted: Thursday, February 20, 2014

Ryan Kittleson is a tech-friendly artist living in Brooklyn, New York, whose 3D models have been used in animations at Disney World and Sea World, as well as the renowned display windows at Sak's Fifth Avenue. Originally a self-taught digital-graphics artist, Ryan has served on the faculty of Full Sail University teaching character modeling, and continues to provide educational resources focused on the wonders of digital sculpture through Lynda.com.

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Digital Underground

Making New Art Inspired by the Met's Collections with Google Glass

Neal Stimler, Associate Digital Asset Specialist; and Gretchen Andrus Andrew, Artist

Posted: Thursday, February 6, 2014

Fellow Google Glass Explorer Gretchen Andrus Andrew—a London-based artist and former Google employee—first contacted me via Twitter last October. She was aware of the Met's experimentation with Google Glass after reading my first post for Digital Underground, and was interested in meeting here at the Museum while she was visiting New York.

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Now at the Met

Modern Technology Meets Ancient Art in Silla: Korea's Golden Kingdom

Soyoung Lee, Associate Curator, Department of Asian Art; and Denise Patry Leidy, Curator, Department of Asian Art

Posted: Friday, January 31, 2014

Do you like the digital media in the exhibition Silla: Korea's Golden Kingdom? Ranging from an eye-catching, wide-screen projection of a majestic burial site to a 3D animation of a famous monument, the technology in the exhibition is there to enhance a visitor's experience of the art on display.

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American West in Bronze Exhibition Blog

The American West in Bronze Audio Guide

Shannon Vittoria, Andrew W. Mellon Curatorial Fellow, The American Wing

Posted: Wednesday, January 15, 2014

The Met launched its first audio guide in the 1960s, and although technology has come a long way since then, the objective remains the same: to enhance the visitor's experience of an artwork or an exhibition with engaging, interpretive audio content.

For a behind-the-scenes look at the making of The American West in Bronze Audio Guide, I met with Staci Hou, Assistant Content Producer in the Met's Digital Media Department. As Staci explained, "This exhibition is particularly well suited for an audio guide. It features objects in the round with fascinating stories. We wanted to focus on these stories, as well as the backgrounds of many of the artists in the show."

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Digital Underground

Creative Technologist Interview: Daniele Frazier's Implied Water

Don Undeen, Senior Manager of Media Lab, Digital Media

Posted: Wednesday, January 8, 2014

It should come as no surprise at this point that I'm interested in digital modeling and 3D printing; I like the idea that objects in the Met's collection can be used as inspiration and raw material for new works. For that reason, when I recognized a model of a Met object at 3D Notion, a recent exhibition of 3D-printed works at the Bruce High Quality Foundation University, I was immediately intrigued.

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Digital Underground

From New York to Castile

Jessica Glass, Audio-Visual Specialist, Digital Media

Posted: Monday, January 6, 2014

The 2013 production The Fuentidueña Apse: A Journey from Castile to New York was screened in Spain on November 27 as part of FICAB XIII, the 13th International Film Festival of the Bidasoa. The documentary explains how the twelfth-century Romanesque apse was dismantled in 1957 from the church of San Martín in Fuentidueña, north of Madrid, transported to New York, and installed at The Cloisters between 1958 and 1961. Christopher Noey directed and produced this 28-minute documentary and I was its editor; many people within Digital Media and across the Museum contributed to the project.

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Digital Underground

Conversations in the Digital Age

Sree Sreenivasan, Chief Digital Officer

Posted: Friday, December 20, 2013

As I discussed in my first Digital Underground post, my Met colleagues do a lot of terrific digital and multimedia work. In an effort to get more attention to some of this work, I occasionally do interviews with the press. Recently, I was a guest on "Conversations in the Digital Age with Jim Zirin," a show that looks at "how the Internet is transforming the global landscape."

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Digital Underground

Digital Archives: Christmas Past

Stephanie Post, Senior Digital Asset Specialist, Digital Media

Posted: Tuesday, December 17, 2013

In 1937, for the very first time at the Museum, the Christmas spirit "received unusually graphic representation," according to The Metropolitan Museum of Art Bulletin (December 1937). A small exhibition from December 19, 1937, through January 2, 1938, featured The Christmas Story in Art: The Nativity, the Adoration of the Shepherds, the Adoration of the Magi, and the Flight into Egypt as illustrated in forty paintings, prints, drawings, sculptures, and decorative arts chosen from the Museum's collection.

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Digital Underground

Creative Technologist Interview: Jonathan Monaghan's Leda and the Marsyas

Don Undeen, Senior Manager of Media Lab, Digital Media

Posted: Tuesday, November 26, 2013

At the Met, we've been experimenting with ways that museum visitors can use 3D scanning, hacking, and printing to enhance their experience of works of art. In light of our recent explorations, we caught up with Jonathan Monaghan, a creative technologist who participated in our 3D Hackathon back in 2012, to ask him some questions about one of the works he created that weekend and about his work with 3D printing and CGI animation.

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Digital Underground

The Making of 82nd & Fifth

Howard Silver, Media Producer for Special Projects, Digital Media

Posted: Thursday, November 14, 2013

Each week this year, our web series 82nd & Fifth has brought you a little deeper into the world of the Met. In the close to ninety episodes we've posted so far, you've gotten to hear Museum curators talk about works of art that changed the way they see the world. We've produced a short video to give you a behind-the-scenes look at how our team of editors, producers, and photographers creates each two-minute episode.

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Digital Underground

Good Photographs Make for Great Digital 3D Models

Don Undeen, Senior Manager of Media Lab, Digital Media

Posted: Tuesday, November 12, 2013

In my last post, I introduced some of the work we're doing at the Museum with 3D scanning, modeling, and printing. I hope I piqued your interest in photographing objects in the galleries and turning those images into digital 3D models for use in your own artistic creations. Today I'm going to talk about the photography process: how to get the best images for use with the 3D-modeling program 123D Catch, and how to take pictures of an object without putting it at risk of unintended contact.

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Digital Underground

New Ways to Connect with the Met

Annie Dolmatch, Website Managing Editor

Posted: Monday, November 4, 2013

Last month we launched two new sections of metmuseum.org: Met Blogs, which collects and presents posts from blogs across the site, and Community, which highlights our activity on a wide array of social media channels. These new sections are designed to invite visitors to find new ways to connect with the Museum.

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Digital Underground

Seeing the Met through Glass

Neal Stimler, Associate Digital Asset Specialist

Posted: Monday, October 28, 2013

You've probably heard a lot about Google Glass, the mobile wearable technology created by Google that enables users to capture images and video, to receive email, SMS messages, and social media updates, and to find directions or browse the Internet. Although it's arguably the most famous, it's only one of many new mobile devices that has emerged in a field of wearable cameras, smart watches, and wristbands. We can all imagine how to use these devices in our daily lives, but what about inside a museum?

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Teen Blog

Chodhisone: Our 3D Creation in Plastic

Sage, TAG Member; and Katy, Teen Program Participant

Posted: Wednesday, October 16, 2013

The idea for our 3D sculpture came together after taking pictures of a Chinese chimera and a bodhisattva from the Asian Art galleries, along with Ritual Seat for a Noble (Osa' osa), currently on view in the Met's Arts of Africa, Oceania, and the Americas galleries. From there, we took each of the photos and stitched them together using 3D printing software.

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Digital Underground

3D Scanning, Hacking, and Printing in Art Museums, for the Masses

Don Undeen, Senior Manager of Media Lab, Digital Media

Posted: Tuesday, October 15, 2013

3D Printing. You've heard the term everywhere lately, from Popular Science magazine to tech blogs, to President Obama's State of the Union address. Advocates of this technology claim that 3D printers will revolutionize manufacturing, health care, education, design, space exploration, time travel, and countless other fields. While they may not help us travel back in time, 3D printers sure are neat, and new applications of these tools are being developed every day.

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Teen Blog

Monster in a Monster

Angeles, TAG Member; and Briana, Teen Program Participant

Posted: Wednesday, October 9, 2013

The inspiration for our 3D scanning and printing workshop project came from our mutual interest in both Asian and Greek mythology. Although we came across many potential subjects while getting to know the Museum's collection, we quickly decided to base our plastic sculpture on Greek mythological figures and Buddhist deities—combining animal and human forms to create a supernatural god.

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Digital Underground

Digital Archives: A Visual History

Stephanie Post, Senior Digital Asset Specialist, Digital Media

Posted: Friday, October 4, 2013

In addition to images of works of art, the Met's digital archive also documents the Museum's buildings, inside and outside, as they've expanded and changed over time to accommodate works of art and visitors. A veritable treasure trove of visual history, these images offer clues to familiar museum experiences: a child's rebellious stance; a visitor's self-consciousness at being caught on film; managing an oversized coat.

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Now at the Met

Breakthrough on 82nd & Fifth

Thomas P. Campbell, Director and CEO

Posted: Friday, October 4, 2013

We just posted my episode, entitled Breakthrough, as part of 82nd & Fifth, the award-winning web series that has introduced our audience and our curators to a whole new way of looking at works of art: one object, one curator, two minutes at a time. I chose one of my favorite masterpieces—a Bernard van Orley tapestry of The Last Supper from 1524—and was amazed by the stunning details that Met photographer Peter Zeray was able to capture. This is the 75th of this 100-episode project, and I hope you take some time to enjoy them all.

Teen Blog

Our Untitled 3D Sculpture

Sumura, TAG Member; and Matthew, Teen Program Participant

Posted: Monday, September 30, 2013

Before beginning the design process for our 3D sculpture, we were both inspired by three different sculptures currently on view at the Met: Lectern for the Reading of the Gospels with the Eagle of Saint John the Evangelist in the Medieval Sculpture Hall; Statue of the Goddess Sakhmet from the Egyptian Art collection; and Mourning Victory from the Melvin Memorial in the Charles Engelhard Court of The American Wing. With all of the artwork the Museum has to offer, it definitely seemed like choosing a subject to work with would be the most challenging part—but then the printing process began.

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Digital Underground

Welcome to Digital Underground

Sree Sreenivasan, Chief Digital Officer

Posted: Friday, September 27, 2013

Welcome to Digital Underground, one of many blogs at the Met.

"Blogs at the Met," you say? Perhaps, like many folks, you aren't yet aware of all the awesome digital output of the Museum. My goal in this post as well as in the weeks, months, and years ahead is to share with you all the digital work that goes on at the Met and The Cloisters.

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Digital Underground

The Museum's Blogs

Eileen Willis, Web Group General Manager

Posted: Friday, September 27, 2013

Digital Underground, dedicated to the ongoing activities of the Digital Media Department, is the newest addition to the Museum's growing list of blogs.

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Digital Underground

Introducing the Media Lab

Don Undeen, Senior Manager of Media Lab, Digital Media

Posted: Friday, September 27, 2013

In the Met's Media Lab, we explore ways that new technology can affect the museum experience for our staff and visitors, in our galleries, classrooms, and online. As digitally mediated experiences play an ever greater role in our lives, it's important that museums—the great repositories of the world's cultural expression—stay abreast of these developments.

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Teen Blog

Pax Santi

Brooke, TAG Member; and Veronika, Teen Program Participant

Posted: Wednesday, September 18, 2013

As we walked through each gallery of the Met in order to determine the subject for our 3D sculpture, we were immediately inspired by the tranquility of Buddha Preaching the First Sermon at Sarnath in the Asian Art galleries. However, we were also intrigued by the fierceness of the Greek and Roman marble sculptures on display, and elected to combine both the head of the Roman Emperor Hadrian—currently on loan to the Museum—with the body of a lion.

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Now at the Met

#AskaCurator Day on Twitter

Taylor Newby, Online Community Manager, Digital Media

Posted: Monday, September 16, 2013

Associate Curator Ian Alteveer will answer your questions on September 18 from 4:00 to 5:00 p.m. EDT.

On Wednesday, September 18, join us on Twitter for Ask a Curator Day with Department of Modern and Contemporary Art Associate Curator Ian Alteveer. Ian will answer your questions about his job, the collection, and exhibitions during this live Twitter Q&A.

Tweet your questions to @metmuseum on September 18 from 4:00 to 5:00 p.m. EDT using the hashtag #AskaCurator. You may also tweet your questions in advance. Ian is the curator of the current exhibitions The Roof Garden Commission: Imran Qureshi, The Roof Garden Commission: Imran Qureshi's Miniature Paintings, and In Praise of Shadows: William Kentridge in the Collection.

See a list of museums participating in Ask a Curator Day and learn more in this Guardian article. Follow the #AskaCurator hashtag and @metmuseum on Twitter to view the Q&A. You do not need to have a Twitter account to follow the questions and answers.

Teen Blog

Cleo and Her Friends

Alison, Teen Program Participant; and Nathaniel, Teen Program Participant

Posted: Friday, August 30, 2013

This past July, we and eight other high school students participated in the Metropolitan Museum's first 3D scanning and printing workshop for teens. During the weeklong intensive, we were introduced to the Met's collections of Asian, American, Oceanian, ancient Egyptian, and Roman art, and we then used specialized printers to convert photographs of some of these objects into 3D models.

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Now at the Met

A New Web Feature: 82nd & Fifth

Thomas P. Campbell, Director and CEO

Posted: Friday, February 1, 2013

We have just launched 82nd & Fifth, a new Web feature that asks one hundred curators from across the Museum to each talk about a work of art from the Met's collection that changed the way they see the world.
One work. One curator. Two minutes at a time.

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Now at the Met

Book Smart

Thomas P. Campbell, Director and CEO

Posted: Thursday, October 11, 2012

There's nothing like a good read, and today we're adding 643 books to your reading list. MetPublications puts nearly all of our publications—past, present, and future—online. That out-of-print catalogue from the Met's groundbreaking 1985 India exhibition? Now you can read it. The 1970 catalogue of the Wrightsman porcelain collection? That's there, too, along with hundreds of other titles from across the Museum.

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Now at the Met

The High-Tech Met

Jennette Mullaney, Former Associate Email Marketing Manager, Digital Media

Posted: Wednesday, September 19, 2012

Twenty-five digital artists and programmers descended upon the Metropolitan Museum's Art Studio on June 1 and 2 for our first 3D scanning and printing Hackathon. The invited guests, along with staff from MakerBot Industries, spent two action-packed days photographing Museum objects and using specialized printers to convert their images into 3D models.

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Now at the Met

What's New in Met Media

Maureen Coyle, Twelve-Month Intern, Digital Media

Posted: Thursday, August 9, 2012

We have quite a few new items in Met Media this week, including videos of several symposia. The Discoveries symposium, held in conjunction with the opening of the New Galleries for the Art of the Arab Lands, Turkey, Iran, Central Asia, and Later South Asia, featured scholarship focused on works on paper, textiles, the Damascus Room, the city of Nishapur, and stucco and ceramic figures.

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Now at the Met

Buddhism along the Silk Road

Kurt Behrendt, Assistant Curator, Department of Asian Art

Posted: Tuesday, June 19, 2012

At the end of the fifth century, the great Buddhist centers of Gandhara in Northern Pakistan collapsed in the wake of Hun invasions that swept in from the area north of Afghanistan. The current exhibition Buddhism along the Silk Road: 5th–8th Century (on view through February 10, 2013) focuses on art produced as a result of contact with the dispersed Gandharan Buddhist communities, who were moving into Afghanistan and up into the Western parts of Central Asia.

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Now at the Met

Met 3D: The Museum's First 3D Scanning and Printing Hackathon

Jackie Terrassa, Managing Museum Educator for Gallery and Studio Programs, Education; and Don Undeen, Senior Manager of Media Lab, Digital Media

Posted: Thursday, May 31, 2012

Artists come to the Met every day to be inspired, discovering visual and technical solutions in works from every corner of the world, ranging from ancient times to the present day. They might attend a program, sketch from objects, or create their own copies of original paintings, as they have done since 1872 when the Met first allowed artists to re-create works of art on display.

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Now at the Met

Through Monet's Garden, a Collaboration Blossoms

Masha Turchinsky, Senior Manager for Digital Learning & Senior Media Producer, Digital Media

Posted: Friday, May 11, 2012

It's springtime in New York, and to celebrate we've collaborated with the New York Botanical Garden on a free app that invites you to experience Claude Monet's living masterpiece, his garden at Giverny.

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