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Posts Tagged "3D printing"

Digital Underground

Creative Technologist Spotlight: Ancient Play at Children's Museum of the Arts

Don Undeen, Senior Manager of Media Lab, Digital Media; and Ana Marva Fernández, Digital Artist and Educator

Posted: Thursday, June 5, 2014

Ana Marva Fernández is a Brooklyn-based Mexican-American artist whose installations include found objects, photographs, and rapid-prototype works which explore the implications of art in society as we move towards the future. Her work tends to reference the tensions found in Mexico's political landscape, intertwined with a playful use of mystical characters. A guest artist at the Met's 3D Hackathon in 2012, Ana has produced a variety of works using the Met's collection as a starting point for her vision.

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Digital Underground

Creative Technology Feature: Ryan Kittleson's Extruded Rembrandt

Don Undeen, Senior Manager of Media Lab, Digital Media

Posted: Thursday, February 20, 2014

Ryan Kittleson is a tech-friendly artist living in Brooklyn, New York, whose 3D models have been used in animations at Disney World and Sea World, as well as the renowned display windows at Sak's Fifth Avenue. Originally a self-taught digital-graphics artist, Ryan has served on the faculty of Full Sail University teaching character modeling, and continues to provide educational resources focused on the wonders of digital sculpture through Lynda.com.

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Digital Underground

Creative Technologist Interview: Daniele Frazier's Implied Water

Don Undeen, Senior Manager of Media Lab, Digital Media

Posted: Wednesday, January 8, 2014

It should come as no surprise at this point that I'm interested in digital modeling and 3D printing; I like the idea that objects in the Met's collection can be used as inspiration and raw material for new works. For that reason, when I recognized a model of a Met object at 3D Notion, a recent exhibition of 3D-printed works at the Bruce High Quality Foundation University, I was immediately intrigued.

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Digital Underground

Creative Technologist Interview: Jonathan Monaghan's Leda and the Marsyas

Don Undeen, Senior Manager of Media Lab, Digital Media

Posted: Tuesday, November 26, 2013

At the Met, we've been experimenting with ways that museum visitors can use 3D scanning, hacking, and printing to enhance their experience of works of art. In light of our recent explorations, we caught up with Jonathan Monaghan, a creative technologist who participated in our 3D Hackathon back in 2012, to ask him some questions about one of the works he created that weekend and about his work with 3D printing and CGI animation.

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Digital Underground

Good Photographs Make for Great Digital 3D Models

Don Undeen, Senior Manager of Media Lab, Digital Media

Posted: Tuesday, November 12, 2013

In my last post, I introduced some of the work we're doing at the Museum with 3D scanning, modeling, and printing. I hope I piqued your interest in photographing objects in the galleries and turning those images into digital 3D models for use in your own artistic creations. Today I'm going to talk about the photography process: how to get the best images for use with the 3D-modeling program 123D Catch, and how to take pictures of an object without putting it at risk of unintended contact.

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Teen Blog

Chodhisone: Our 3D Creation in Plastic

Sage, TAG Member; and Katy, Teen Program Participant

Posted: Wednesday, October 16, 2013

The idea for our 3D sculpture came together after taking pictures of a Chinese chimera and a bodhisattva from the Asian Art galleries, along with Ritual Seat for a Noble (Osa' osa), currently on view in the Met's Arts of Africa, Oceania, and the Americas galleries. From there, we took each of the photos and stitched them together using 3D printing software.

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Digital Underground

3D Scanning, Hacking, and Printing in Art Museums, for the Masses

Don Undeen, Senior Manager of Media Lab, Digital Media

Posted: Tuesday, October 15, 2013

3D Printing. You've heard the term everywhere lately, from Popular Science magazine to tech blogs, to President Obama's State of the Union address. Advocates of this technology claim that 3D printers will revolutionize manufacturing, health care, education, design, space exploration, time travel, and countless other fields. While they may not help us travel back in time, 3D printers sure are neat, and new applications of these tools are being developed every day.

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Teen Blog

Monster in a Monster

Angeles, TAG Member; and Briana, Teen Program Participant

Posted: Wednesday, October 9, 2013

The inspiration for our 3D scanning and printing workshop project came from our mutual interest in both Asian and Greek mythology. Although we came across many potential subjects while getting to know the Museum's collection, we quickly decided to base our plastic sculpture on Greek mythological figures and Buddhist deities—combining animal and human forms to create a supernatural god.

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Teen Blog

Our Untitled 3D Sculpture

Sumura, TAG Member; and Matthew, Teen Program Participant

Posted: Monday, September 30, 2013

Before beginning the design process for our 3D sculpture, we were both inspired by three different sculptures currently on view at the Met: Lectern for the Reading of the Gospels with the Eagle of Saint John the Evangelist in the Medieval Sculpture Hall; Statue of the Goddess Sakhmet from the Egyptian Art collection; and Mourning Victory from the Melvin Memorial in the Charles Engelhard Court of The American Wing. With all of the artwork the Museum has to offer, it definitely seemed like choosing a subject to work with would be the most challenging part—but then the printing process began.

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Digital Underground

Introducing the Media Lab

Don Undeen, Senior Manager of Media Lab, Digital Media

Posted: Friday, September 27, 2013

In the Met's Media Lab, we explore ways that new technology can affect the museum experience for our staff and visitors, in our galleries, classrooms, and online. As digitally mediated experiences play an ever greater role in our lives, it's important that museums—the great repositories of the world's cultural expression—stay abreast of these developments.

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Teen Blog

Pax Santi

Brooke, TAG Member; and Veronika, Teen Program Participant

Posted: Wednesday, September 18, 2013

As we walked through each gallery of the Met in order to determine the subject for our 3D sculpture, we were immediately inspired by the tranquility of Buddha Preaching the First Sermon at Sarnath in the Asian Art galleries. However, we were also intrigued by the fierceness of the Greek and Roman marble sculptures on display, and elected to combine both the head of the Roman Emperor Hadrian—currently on loan to the Museum—with the body of a lion.

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Teen Blog

Cleo and Her Friends

Alison, Teen Program Participant; and Nathaniel, Teen Program Participant

Posted: Friday, August 30, 2013

This past July, we and eight other high school students participated in the Metropolitan Museum's first 3D scanning and printing workshop for teens. During the weeklong intensive, we were introduced to the Met's collections of Asian, American, Oceanian, ancient Egyptian, and Roman art, and we then used specialized printers to convert photographs of some of these objects into 3D models.

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Now at the Met

The High-Tech Met

Jennette Mullaney, Former Associate Email Marketing Manager, Digital Media

Posted: Wednesday, September 19, 2012

Twenty-five digital artists and programmers descended upon the Metropolitan Museum's Art Studio on June 1 and 2 for our first 3D scanning and printing Hackathon. The invited guests, along with staff from MakerBot Industries, spent two action-packed days photographing Museum objects and using specialized printers to convert their images into 3D models.

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Now at the Met

Met 3D: The Museum's First 3D Scanning and Printing Hackathon

Jackie Terrassa, Managing Museum Educator for Gallery and Studio Programs, Education; and Don Undeen, Senior Manager of Media Lab, Digital Media

Posted: Thursday, May 31, 2012

Artists come to the Met every day to be inspired, discovering visual and technical solutions in works from every corner of the world, ranging from ancient times to the present day. They might attend a program, sketch from objects, or create their own copies of original paintings, as they have done since 1872 when the Met first allowed artists to re-create works of art on display.

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