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Posts Tagged "Media Lab"

Digital Underground

Picturing Met Museum through Visitors' Eyes

Helen D. Wall, Former MediaLab Volunteer

Posted: Thursday, April 16, 2015

The Met's Collection Online lets viewers browse through thousands of high-quality images of the Museum's vast holdings. Another rich depository of artwork images is the Museum's group pool on Flickr (a popular site for sharing photographic albums, with a free terabyte of online storage), where visitors post their own photos taken while touring the galleries. In this study, I took a closer look at what visitors were photographing and how they shared their photos online.

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Digital Underground

Beacons: Exploring Location-Based Technology in Museums

Veronika Doljenkova, Former MediaLab Intern, Digital Media; and Grace Tung, Digital Media Associate, Creative Development, Digital Media

Posted: Monday, March 30, 2015

As mobile technology is developing, the boundary between the physical and the digital user experience is rapidly disappearing. Visitors who enter enclosed public spaces such as galleries, malls, airports, and museums are expecting to receive a mobile experience that is highly relevant, convenient, and delivered in a timely and seamless manner.

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Digital Underground

Art, Robots, and Chocolate at the Fall 2014 Media Lab Expo

Don Undeen, Senior Manager of MediaLab, Digital Media

Posted: Friday, March 6, 2015

Each semester Media Lab works with a group of college and graduate interns, exploring the ways that technology impacts, and is impacted by, the Museum experience. Media Lab interns are encouraged to think outside of the box, to engage deeply with the Museum's staff, collection, and visitors, and come up with novel prototypes that encourage conversation and spur new thinking about the relationship between contemporary digital practice and centuries of artistic tradition. At the conclusion of the internship, participants present their projects to the public at the Media Lab Expo. Visitors can try out hands-on demos and talk to the creators themselves about their work and ideas.

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Digital Underground

Metaverses—Merging Time, Space, and Content through Augmented Reality

Justine Williams, Former Media Lab Volunteer, Digital Media; Jason Schuler, Former Media Lab Volunteer, Digital Media; Patrícia Faolli, Former Media Lab Volunteer, Digital Media; and Vanessa Gilbert, Former Media Lab Volunteer, Digital Media

Posted: Wednesday, February 18, 2015

We are four interdisciplinary artists pursuing Master of Fine Arts degrees at PIMA, Brooklyn College. From January through May 2014, we were in residence at the Met's Media Lab, working in collaboration with five artists over the age of sixty who live and work at the Westbeth Home to the Arts in New York City's West Village. Together we created "Metaverses"—an augmented-reality tour of some of the Museum's collection.

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Digital Underground

Media Lab Intern Spotlight: Rock Zou's Beyond the Screen

Rock Zou, Former Media Lab Intern, Digital Media

Posted: Thursday, January 15, 2015

During my Media Lab internship this summer, I explored a prototype project that uses two Kinect depth sensors to reconstruct a scene that can be viewed from different perspectives based on the viewer's position. What I then created (seen in the video above) is a 3D-video-converted GIF shot with two Kinect depth sensors pointing at the dancer, Veronika, from opposing sides. The 3D images from each sensor are then put together in post-production, resulting in this all-around 360-degree video.

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Digital Underground

Met + Parsons Museum Accessibility Collaboration Workshop: Web Accessibility for Museums

Don Undeen, Senior Manager of MediaLab, Digital Media; and Rebecca McGinnis, Senior Museum Educator, Access and Community Programs

Posted: Monday, December 8, 2014

Digital Underground finishes its Met + Parsons Museum Accessibility Workshop series by taking a look at a project that addresses the need for clear, practical guidelines for creating accessible websites. In the end, the participants in this project produced two documents that can serve as guidelines for coding accessible websites and developing verbal descriptions of art objects. We caught up with the team to ask them some questions about their goals in this workshop, and what they discovered about the museum experience while engaged in the workshop.

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Digital Underground

Media Lab Intern Spotlight: Laura Chen's Virtual Reality Tour of the Met

Laura Chen, Former Media Lab Intern, Digital Media

Posted: Thursday, October 30, 2014

For my Media Lab internship during the Spring 2014 semester, I decided to pair 3D models of the Met's structure I received from the Buildings Department with official Audio Guide content. The aim was to construct an immersive virtual-reality tour of the Museum, complete with 3D-scanned models of art pieces on view in the galleries of Greek and Roman Art. This environment, created with the game engine Unity, can be experienced either on a computer screen or through the virtual-reality head-mounted display Oculus Rift.

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Digital Underground

Media Lab Intern Spotlight: Rui Hu's Metropolitan Triangle Garden

Rui Hu, Former Media Lab Intern, Digital Media

Posted: Tuesday, September 23, 2014

Last winter I attended a presentation at Harvestworks Digital Media Arts Center, where I had previously worked as an intern. One of the speakers was Don Undeen, senior manager of Media Lab at the Met, who presented many interesting projects his Media Lab colleagues were working on that used a number of emerging technologies. Among these technologies were 3D scanning and 3D printing, which I had a particular interest in thanks to my background in video, 3D animation, photography, and sculpture.

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Digital Underground

Media Lab Intern Spotlight: Exploring Algorithms in Islamic Art through Augmented Reality

Betty Quinn, Former MediaLab Intern, Digital Media; and Sarah Wever, Former Media Lab Intern, Digital Media

Posted: Tuesday, August 26, 2014

The Department of Islamic Art's fifteen galleries for the Art of the Arab Lands, Turkey, Iran, Central Asia, and Later South Asia are some of the most visually striking in the entire Museum. Located on the second floor of the North Wing, visitors are greeted by elaborate patterns carved and painted on many objects—from ceramic bowls to tapestries and arches. Tiles tessellate in repeating patterns across the walls, and in one room the ceiling is covered with intricately carved geometric patterns. With a collection of over twelve thousand objects, these galleries illustrate the fascinating diversity of the culture of Islam.

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Digital Underground

Met + Parsons Museum Accessibility Collaboration Workshop: Accessible Wayfinding

Don Undeen, Senior Manager of MediaLab, Digital Media; and Rebecca McGinnis, Senior Museum Educator, Access and Community Programs

Posted: Monday, August 18, 2014

Digital Underground continues its Met + Parsons Museum Accessibility Workshop series by taking a look at a project that tackled the thorny problem of accessible wayfinding in a large, overwhelming museum such as the Met. Not only did the participants in this group develop a paper prototype outlining a user interface for wayfinding, they also did the practical work of walking through the Museum's first floor and identifying multiple points of accessibility metadata (stairs, lighting, acoustics, flooring, etc.) for every room. This effort led directly to a follow-up project during the following semester by Media Lab Intern Yuliya Parchina-Kottas, which you can read more about in her Digital Underground post. We caught up with this workshop team to discuss the inspiration for their project, and how the workshop helped them to better understand the museum experience.

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