Posted: Thursday, February 20, 2014
Ryan Kittleson is a tech-friendly artist living in Brooklyn, New York, whose 3D models have been used in animations at Disney World and Sea World, as well as the renowned display windows at Sak's Fifth Avenue. Originally a self-taught digital-graphics artist, Ryan has served on the faculty of Full Sail University teaching character modeling, and continues to provide educational resources focused on the wonders of digital sculpture through Lynda.com.
Posted: Wednesday, January 8, 2014
It should come as no surprise at this point that I'm interested in digital modeling and 3D printing; I like the idea that objects in the Met's collection can be used as inspiration and raw material for new works. For that reason, when I recognized a model of a Met object at 3D Notion, a recent exhibition of 3D-printed works at the Bruce High Quality Foundation University, I was immediately intrigued.
Posted: Tuesday, November 26, 2013
At the Met, we've been experimenting with ways that museum visitors can use 3D scanning, hacking, and printing to enhance their experience of works of art. In light of our recent explorations, we caught up with Jonathan Monaghan, a creative technologist who participated in our 3D Hackathon back in 2012, to ask him some questions about one of the works he created that weekend and about his work with 3D printing and CGI animation.
Posted: Tuesday, November 12, 2013
In my last post, I introduced some of the work we're doing at the Museum with 3D scanning, modeling, and printing. I hope I piqued your interest in photographing objects in the galleries and turning those images into digital 3D models for use in your own artistic creations. Today I'm going to talk about the photography process: how to get the best images for use with the 3D-modeling program 123D Catch, and how to take pictures of an object without putting it at risk of unintended contact.
Posted: Wednesday, October 16, 2013
The idea for our 3D sculpture came together after taking pictures of a Chinese chimera and a bodhisattva from the Asian Art galleries, along with Ritual Seat for a Noble (Osa' osa), currently on view in the Met's Arts of Africa, Oceania, and the Americas galleries. From there, we took each of the photos and stitched them together using 3D printing software.
Posted: Tuesday, October 15, 2013
3D Printing. You've heard the term everywhere lately, from Popular Science magazine to tech blogs, to President Obama's State of the Union address. Advocates of this technology claim that 3D printers will revolutionize manufacturing, health care, education, design, space exploration, time travel, and countless other fields. While they may not help us travel back in time, 3D printers sure are neat, and new applications of these tools are being developed every day.
Posted: Wednesday, October 9, 2013
The inspiration for our 3D scanning and printing workshop project came from our mutual interest in both Asian and Greek mythology. Although we came across many potential subjects while getting to know the Museum's collection, we quickly decided to base our plastic sculpture on Greek mythological figures and Buddhist deities—combining animal and human forms to create a supernatural god.
Posted: Monday, September 30, 2013
Posted: Friday, September 27, 2013
In the Met's Media Lab, we explore ways that new technology can affect the museum experience for our staff and visitors, in our galleries, classrooms, and online. As digitally mediated experiences play an ever greater role in our lives, it's important that museums—the great repositories of the world's cultural expression—stay abreast of these developments.
Posted: Wednesday, September 18, 2013
As we walked through each gallery of the Met in order to determine the subject for our 3D sculpture, we were immediately inspired by the tranquility of Buddha Preaching the First Sermon at Sarnath in the Asian Art galleries. However, we were also intrigued by the fierceness of the Greek and Roman marble sculptures on display, and elected to combine both the head of the Roman Emperor Hadrian—currently on loan to the Museum—with the body of a lion.
Posted: Friday, August 30, 2013
This past July, we and eight other high school students participated in the Metropolitan Museum's first 3D scanning and printing workshop for teens. During the weeklong intensive, we were introduced to the Met's collections of Asian, American, Oceanian, ancient Egyptian, and Roman art, and we then used specialized printers to convert photographs of some of these objects into 3D models.
Posted: Wednesday, September 19, 2012
Twenty-five digital artists and programmers descended upon the Metropolitan Museum's Art Studio on June 1 and 2 for our first 3D scanning and printing Hackathon. The invited guests, along with staff from MakerBot Industries, spent two action-packed days photographing Museum objects and using specialized printers to convert their images into 3D models.
Posted: Thursday, May 31, 2012
Artists come to the Met every day to be inspired, discovering visual and technical solutions in works from every corner of the world, ranging from ancient times to the present day. They might attend a program, sketch from objects, or create their own copies of original paintings, as they have done since 1872 when the Met first allowed artists to re-create works of art on display.