Ryan Kittleson is a tech-friendly artist living in Brooklyn, New York, whose 3D models have been used in animations at Disney World and Sea World, as well as the renowned display windows at Sak's Fifth Avenue. Originally a self-taught digital-graphics artist, Ryan has served on the faculty of Full Sail University teaching character modeling, and continues to provide educational resources focused on the wonders of digital sculpture through Lynda.com.
As a member of the Met's volunteer 3D brigade, Ryan spends countless hours scouring the Museum's vast collection searching for inspiration for his work, which we are able to produce on the 3D printers generously on loan from 3D Systems. Lately, however, he has been spending time with our 2D collection, pondering ways he could translate the wide variety of mediums into his 3D digital world.
Ryan's latest creation is a unique system that maps pixel brightness to depth, creating works that look like abstract mountainscapes, until you align them just so, and the figure in the painting literally pops out at you. Using an image of Rembrandt's Self-Portrait as a starting point, Ryan then extruded the two-dimensional work into 3D based solely on image brightness. The resulting images resemble a seemingly archaic plane of spikes—except when viewed head-on.
I recently had the chance to catch up with Ryan, and asked him a few questions about his work with extruded images.
Don Undeen: What inspired you to make the extruded Rembrandt model?
Ryan Kittleson: In using 3D sculpting software, it's a common task to take a 2D image and use it to create a physical texture on 3D objects. I figured that the same process could be similarly applied to a painting, turning it into an fun, abstract sculpture that only revealed its content when viewed straight-on. Plus, I just like Rembrandt's art!
Don Undeen: Do you have any other ideas for projects you'd like to take on using an art museum's collection?
Ryan Kittleson: I'd definitely like to take 3D scans of sculptures and find some inventive and unexpected ways to re-mix them using other works in that medium.
Not only are these extruded images cool to look at, they're also easy to make, using any image as a starting point. In the video below, Ryan shows how to do this yourself by using the free 3D-modeling program Blender. In fact, one of the things that initially attracted Ryan to this project was the opportunity to expose people to a powerful, complex tool like Blender in an accessible and unexpected way.
Shown below are two images of the printed objects—from the side, and head-on. These pictures were taken with the Lytro light-field camera, which allows you to click on the image to focus different areas. Give it a try!
Ryan's YouTube channel is filled with great 3D-modeling tutorials, so check it out if you want to dive deeper into this fascinating field. If you end up making your own extruded image, take a picture or share the model, and post a link in the comments below!