About the AR Experience
The Chroma AR experience allows smartphone users to virtually recreate an ancient Greek sculpture of a sphinx in full color, in their own space, comparing the vivid reconstruction and as it looks today. The project features both interpretive and playful components that reflect collaborative work among scientists, imaging specialists, conservators, technologists, art historians, and others.
Chroma AR was created in partnership with Bluecadet.
Access the experience on your smartphone or tablet by clicking on this link.
From your computer, scan the QR code below with your mobile device:
Can't see the sphinx or the model doesn't look right?
Tap the reset button to reposition her.
Still having trouble?
Make sure you’re in a well-lit environment.
Try reloading your browser to restart.
Check your permissions to make sure your browser can access the camera and motion sensors.
Try the non-AR mode:
If you have an older phone, don’t want to give permissions, want to save battery life or seek an accessible alternative, try switching to non-AR mode. It has all the content of the AR experience.
Is your battery draining quickly?
This is expected behavior. The app is processing a lot of data.
Special thanks to De Abramitis, Elena Basso, Melissa Bell, Lynn Burke, Federico Carò, Nina Diamond, Scott Geffert, Douglas Hegley, Seán Hemingway, Sarah Lepinski, Sheridan Marsh, Jesse Ng, Tricia Robson, and Madhav Tanka.
Additional thanks to colleagues in Buildings, Visitor Experience, Design, Development, the Director's Office, Exhibitions, External Affairs, Imaging and colleagues across the Museum.